The Nintendo Virtual Boy
Nintendo’s biggest flop, the innovative and ambitious Virtual Boy was too far ahead of its time.
Created by legendary Nintendo engineer Gunpei Yokoi (who previously lead the creation of the original Game Boy), the Nintendo Virtual Boy attempted to usher in the age of virtual reality… a quarter century too soon.
Released in 1995, the Virtual Boy attempted to immerse players in stereoscopic three-dimensional gameplay. Unfortunately, technical limitations lead to the use of LCD panels which could only display shades of red rather than full-color images.
Furthermore, the Virtual Boy suffered from unclear design: it’s semi-portable and runs on AA batteries stored in the controller, but also semi-stationary and must be played while mounted to a desktop stand. In other words, it’s not quite a portable system like the Game Boy, but not quite a home console either.
Most damning of all though was the simple fact that playing the Virtual Boy for more than a few minutes can cause painful eye strain and pounding headaches - hardly a selling point.
Despite its flaws, the Virtual Boy is home to a small but impressive collection of innovative 3D games, most of which simply cannot be fully experienced or appreciated on non-VR hardware.
The Virtual Boy was an impressive attempt to introduce true immersive 3D worlds, nearly two decades before affordable VR headsets became commonplace. Unfortunately, its technological limitations, unclear design, and often-painful gameplay has left it a rare stain on Nintendo’s otherwise-strong history of popular products.